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EQ1 Progression server
Clywd
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# 02.01.2011 - 13:45:43
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 Zitat
We are still shooting for some time in Q1 2011. I can't guarantee you you an exact release date, but it is being actively worked on.

:'(

So ein Mist, bisher war immer von Anfang Januar die Rede...

Quelle

EQ1: Eldur, Velun, Gutce | EQ2: Clywd | FF14: Clywd
Boromir
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# 02.01.2011 - 16:16:18
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Das hätte ich dir gleich sagen können. Momentan hat SOE in eq1 massiv Probleme mit Hackern. So viele Entwickler haben sie ja nicht mehr, arbeiten ja jetzt alle bei Trion, hehe.
Clywd
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# 23.01.2011 - 15:56:13
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Der Name des neuen progression Servers wurde auf Fippy Darkpaw festgelegt. Da werden Erinnerungen wach :)
http://forums.station.sony.com/eq/posts/list.m?topic_id=172846

Als Releasedatum wird jetzt März genannt.

Die unoffiziellen Foren gibt's schon mal:
http://www.fippydarkpaw.com/

EQ1: Eldur, Velun, Gutce | EQ2: Clywd | FF14: Clywd
Boromir
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# 23.01.2011 - 19:09:38
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 Zitat von Clywd
Als Releasedatum wird jetzt März genannt.


Anfang März oder Ende März? Ich tippe auf Ende März, damit es nicht zu nah am Rift-Release liegt.
Schade eigentlich, ich wäre gern nochmal durch das gute alte Norrath gepflügt :)
Boromir
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# 11.02.2011 - 01:28:13
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Dev-Ngreth:

Time of server release: ROUGH estimate, 10am PST on the 15th.

Revamp zones: Revamped zones will be in their current form.

Some zones had "Alternate Data" these zone will have the original data if available, and swith to the "new data" at the aproximate expansion time it was done on live.

Expansion classes: The classes will not be available until the expansion they were introduced.

Racial penalties and bonuses: The bonuses will stay, the penalties will NOT be re-instated.

Alchemy and JC: It was a change in plans. While we could have made further restrictions, since the data and drops for old jewelry, alchemy and poison making are readily available, we decided to make it the even more original way. So it will be the old way until an appropriate expansion where it will swap.

This was not feasible with what was done with spell research. It will continue to be the "new" way, just with a restricted recipe availability.

Spells: It will be the current method of spell acquisition.

Exp gain: exp has been scaled back. At this point I don't plan to give an exact number, though that may change.

Hell levels are not back. We did not restore the original curves, instead we just slowed down experience gain overall. It will use the current "curves" but exp gain has been slowed.

Boats: translocators will still be available because boats are still unreliable. Unfortunately they are still buggy and we have not been able to spend the time needed to nail it down.

Progression vote griefing: We are working on a new poling systems. You will even see a new button on the EQ button in the February patch, but the system is not done yet, and will not be complete until the March patch, which is still plenty of time for progression since the absolute minimum will be 90 days before a vote is needed, though we can hope for more!

We will be able to restrict the poll to just the progression server, AND we plan to even level limit it so people can't be scabs and just create a level 1 character to vote... they have to get to a certain level, I.E be a player on the server. The voting will be account based, not character based, so each account gets 1 vote.

Though unlike Sleeper server, we do have an EXP slowdown going which will affect the rate of level gain this time.

I don't doubt there will be some people that spend very long hours, and optimize everything possible in a way that was not possible in 1999 and do it quickly, but it will not be as easy as the last time we did the progression server.

While we cannot stop this 100%, we hope the level limit we plan to apply will help reduce that because it will increase the time investment needed for them to grief the server.

We have not nailed down exactly what level we plan to do this, but there *IS* reduced exp on the server, as I mentioned before, so the time investment will be longer than it would be on a normal server.

Server stopping at Velious:: That is actually something that interest us here. We are curious if people really DO want that "Classic" server that is stuck at Velious, or if they will finally get bored enough to unlock Luclin.
Boromir
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# 11.02.2011 - 01:32:01
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The long awaited Time-locked progression server is finally here, it'll be launched in just 2 weeks on Feb 15th. Here's the official TLP server FAQ, just posted today. Come join the fun, there will be tons of people returning to a MMO classic for the newbie rush, just like the good 'ol days.



Just spreading the word, please don't kill the messenger



What will be the name of the Time Locked Progression Server?

* The Time Locked Progression Server will be named Fippy Darkpaw, as chosen by the community.



When will the Time Locked Progression Server open?

* Currently we are targeting Tuesday February 15, 2011 for the opening of Fippy Darkpaw.



What rule set will the Time Locked Progression Server use?

* The Time The Time Locked Progression Server will use the normal PvE rule set.



What sort of items and content will and will not be available at launch on Fippy?

* For the Fippy Darkpaw Server we have done our absolute best to remove items which would give an inappropriate or undue advantage such as Defiant Armor or certain tradeskill related items. Generally the items that you will find should be items that came with the expansion currently available or were unlocked during that expansion. Augments created specifically for progression servers will be available.



Will there be Hotzones or Hotzone drops??

* Hotzones and Hotzone items will not be available on Fippy at release



How about Marketplace items, will Mounts be available?

* In addition to restrictions on items initially available within the game, Marketplace, Loyalty, and Claim items have been similarly addressed. If an item or buff offers stats, it will probably not be offered from any of those methods until a later date. Mounts will not be available until Legacy of Ykesha is unlocked or later, depending on the mount.



How will tradeskills work on Fippy Darkpaw?

* We have made efforts to limit tradeskills to the expansion when the recipe actually came out. Potion making and jewelry making have had the old recipes enabled, and these will stay this way until the Prophecy of Ro expansion is unlocked. Similarly the new poisons will not be activated until around Underfoot. The exception is spell research where we will not reverse it to the older method. Instead, we have limited recipes for the appropriate expansion and made ingredients for research available in more zones..



How will progression work on Fippy Darkpaw?

* As with the previous progression servers, players will need to defeat certain challenges to unlock newer expansions. Once these challenges have been defeated there will be a grace period where the server will stay in the current expansion. After the grace period, players will be able to vote through an in game poll to unlock the next expansion. The voting period will be one week.

Initially the grace period will be 90 days before voting will start for Kunark, then 60 days for each expansion after that. At some point we will even have a vote to see if players wish to change that grace period.

If the majority of players vote to unlock the next expansion, the next expansion will unlock at the end of the poll. If the majority of players voted to stay with the current expansion, then there will be a one week grace period before another poll will be posted. This will happen until a majority players vote to unlock the next expansion.

===



Coming back to EQ is easy despite it having 17 expansions. Just buy the latest House of Thule expansion and you'll get all 17 expansions flagged for your account. Amazon has a deal for $19.99, which if applied to a new account, gives you 30 day free as well. If you apply it to an old existing soe account, then you won't get the 30 day, but you'll get veteran rewards.

http://www.mmorpg.com/discussion2.c...ression-Server-Launch-Feb-15th.html
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